Prerequisites
None – available from the start (baseline up to 1999).
Electronics and AI
Electronics1999
Effects
- Building Electronics Factory
- Unit Airborne Early Warning Squadron
- Branch
- Electronics and AI
- Historical year
- 1999
- Research cost
- 2,000
- Epoch
- VI
Data from the current build (content.json). Cost in research points; in the game more expensive when researching ahead, cheaper when behind.