Contribute
SOVEREIGN is developed in public. You propose, vote and test in playtest waves – and see what becomes of your contribution. With your name in the credits.
The Discord server opens with the first playtests. Member and online numbers appear here once it is running.
From proposal to game
- 1 · ProposeAn idea on the board or in the Discord channel # proposals. Duplicates are merged.
- 2 · VoteEvery account has votes per month. The top proposals go into design review.
- 3 · PlaytestImplemented features first land in a playtest wave with a feedback form.
- 4 · ReleasedPatch notes name the proposal – and who made it.
What we are working on
Voting5
Planned4
In progress8
Released7
Maintained in the repository (content/roadmap). Every account with a verified email address can vote: 5 votes per calendar month, votes withdrawn within the month count again.
Submit an idea
Proposals go into review first: we merge duplicates and move good ideas into the “Voting” column. Until then, only you can see your proposal.
Please sign in to take part – votes and proposals are tied to real accounts.
Testing in waves
Every wave has a topic, a time frame and a feedback form. Testers get access to the test build – in the browser, no keys – and later the Discord role automatically.
- 1Wave 1 · Economy & maptopic set · date to follow
- 2Wave 2 · War & diplomacyplanned
- 3Wave 3 · Multiplayer campaignsplanned, after the multiplayer launch
- 4Wave 4 · Quick match & leaderboardplanned
Date and topic of the next wave will follow. Everyone who signs up now is considered in the selection and invited by email.
Please sign in to take part – votes and proposals are tied to real accounts.
Planned: test builds without NDA – streaming and screenshots explicitly allowed.
Report bugs, share ideas
Bug report from the game
A key in the game opens the report – save, version and screenshot are attached automatically. Public tracker with status.
soonDevlog with comments
Every devlog gets comments with an account – replies from the team are marked. We answer the best questions in the next post.
Latest post: The website is live Comments: soonCo-write the codex
Guides and corrections via “Suggest a change”. Reviewed contributions appear in the codex with your name.
soonFrom your campaigns
Chronicle of the week – soon
Once game chronicles can be exported, we will feature one campaign here every week. This is what the chronicle looks like in the game →
Screenshot gallery – soon
Uploads with moderation will follow. Until then: images in the press kit →
Tournaments & events
No dates yet. Tournaments, community campaigns and dev streams will appear here – with a calendar to subscribe to.
Subscribe to calendar (.ics) · soonCreator programme
Early access to test builds, a press kit with logos, map renderings and screenshots, later a spectator mode with overlay and a direct line to the team. Monetisation explicitly allowed.
From the devlog
The website is live
SOVEREIGN has its own website – with the world map, a codex built from the real game data, a public roadmap and a direct way into the game.
Trade flows and chokepoints on the map
Why oil from the Gulf has to pass Hormuz in SOVEREIGN, how the map bundles thousands of flows into readable veins – and what happens when a strait is closed.
The research tree as a timeline
201 technologies in 12 branches, arranged by their historical year – why the research tree in SOVEREIGN is a timeline and what researching ahead costs.
Mods & scenarios
All content is data (YAML with schema). Once the mod interface is ready, it gets its own area here – with Steam Workshop support.
Respectful behaviour, no hate against real groups, conflicts in the game stay in the game. The same rules apply on the website, on Discord and in the game; report and block everywhere.
Full rules →