Start dates

Maps & scenarios

The campaign begins on 1 January 2000 – with real figures and sources. Further start dates will follow on the same province map.

Start scenario 1 January 2000

The world at the turn of the millennium – with sources.

91 nations with GDP, population, budget, technology, alliances and armed forces. The basis is World Bank data (WDI, WGI); whatever cannot be measured is marked as a derived estimate.

  • 362 regions, 3,129 provinces. The economy runs on regions, the military on the finer province graph.
  • Alliances of the year 2000. NATO, the EU, the CIS, the Gulf Cooperation Council and others as the starting state.
  • Sources per nation. Every nation lists its data sources in the codex.
Political map of Europe on 1 January 2000 with armies, cities and relief, on the right the detail panel of the province Schwedt/Oder
Game scene · 1 January 2000 · prototype build
Start dates

Five start dates, one map.

StartSituationStatus
1 Jan 2000Turn of the millennium, globalisation at its peak – main campaignplayable (prototype)
15 Sep 2008The banking crisis begins – economic and crisis startplanned
1 Jan 2014New tensions in Eastern Europe, upheaval in the Middle Eastplanned · separate editorial review
1 Jan 2026The present – starting point for future playersplanned
1 Jan 2040Generated world situation from trend projectionplanned · speculative

From the game concept (§3.3). The province map is identical for all start dates; a scenario sets ownership, buildings, population, treaties and technology.

Map set

One world map, many excerpts.

All maps are derived from one world map and share provinces, regions and names. The first playable excerpt covers Europe, Russia, the Middle East and North Africa.

  • World, regions, arenas. Besides the world map there are regional maps and smaller arena excerpts for short matches.
  • External actors. In the first excerpt the USA, China, India and Japan act through the world market and diplomacy.
  • Prepared for 1900. Province borders are cut so that later expansions can be added without re-cutting.
RussiaTurkeyGermanyFrancePolandUkraineSpainItalyAlgeriaLibyaEgyptSaudi ArabiaIranIraqSwedenUnited Kingdom LondonParisBerlinMoscowIstanbulCairoRomeMadridRiyadhTehranDubaiDohaMuscatAnkaraKyivWarsawAthensAlgiers Strait of Hormuz Suez Canal Bosporus Strait of Gibraltar Strait of Dover Bab-el-Mandeb Map rendered from game data
Neutrality

Disputed matters shown neutrally.

A game about the present needs clear guidelines.

De facto control

The map shows who controls an area. Claims and recognition are kept separately.

No assignment of blame

Ongoing conflicts are not scripted war events – the simulation decides what happens.

Sources required

Historical data sets carry sources and a review status.