Codex
How the systems work – explained from the binding specifications, with real game data. Technologies and nations are generated directly from the current build.
System articles
One article per mechanic – with a beginner or pro level of detail.
First steps
Your first hour in SOVEREIGN – from clicking “Play now” to your first construction project, your first price shock and your first look into the “Why?” tooltip.
System articlesTrade & chokepoints
How flows of goods emerge, why a handful of straits matter so much – and what happens when one of them is closed in a war.
System articlesEconomy & production
Population, buildings, production methods and markets – how workers and raw materials become a gross domestic product, and why every factory names its limiting factor.
System articlesDiplomacy & crises
In SOVEREIGN, wars begin as crises with a demand, supporters and deadlines. How the escalation ladder works, what alliances oblige and how sanctions act.
System articlesResearch & timeline
The research tree is a timeline from 2000 to 2050. Researching ahead costs more, falling behind lets you catch up more cheaply – and from 2027 the speculative future begins.