Play your way

Modes & multiplayer

Single player instantly in the browser, campaigns with friends, quick matches – every mode runs on the same simulation.

Single player

Instantly in the browser, no account.

The simulation runs right in your browser. Single player needs neither an account nor a server – an account only becomes necessary for cloud saves and multiplayer.

  • No download. The simulation runs as WebAssembly in the browser.
  • Pause any time. Five speeds; with pauses, crises and wars 75 years take 15–35 hours of play.
  • Local saves. Save in the browser and as a file.
Playable in the prototype
Title screen with a live map of Central Europe and the main menu: new campaign, load game, settings, sources & credits
Game scene · main menu · prototype build
Ways into the game

One core, five ways in.

ModeFor whomStatus
Single-player campaignMy campaign, at my paceplayable
Quick match / ranked30–90 minutes, smaller map, queuein development
Find campaignsLong campaigns with strangers and fixed sessionsin development
With friendsParty, invite link, your own rulesin development
Drop inTake over an AI nation in a running campaignin development

Per Spec 70 §1a. Multiplayer is tried out in playtests before it launches publicly.

With friends

Share a link, start playing.

Campaigns live on the server and continue on agreed evenings. Whoever wants to join comes into the lobby via invite link or code.

  • Sessions instead of always-on. Schedule polls in the lobby, save and continue over several evenings.
  • AI stand-in. If someone is missing, the AI carries on their nation cautiously – no declarations of war, no megaprojects.
  • Shared pace. Speed and pauses follow rules set by the host.
In development
RussiaTurkeyGermanyFrancePolandUkraineSpainItalyAlgeriaLibyaEgyptSaudi ArabiaIranIraqSwedenUnited Kingdom LondonParisBerlinMoscowIstanbulCairoRomeMadridRiyadhTehranDubaiDohaMuscatAnkaraKyivWarsawAthensAlgiers Strait of Hormuz Suez Canal Bosporus Strait of Gibraltar Strait of Dover Bab-el-Mandeb Map rendered from game data
Fair play

Progress is never decisive.

Ranked

Short matches with seasons and leaderboards; progress is cosmetic. Initially one “Standard” queue.

Server-authoritative

In multiplayer the server runs the same deterministic simulation and checks every command.

One account

Account, friends and campaigns apply in the browser – and later on Steam too.