One continuous campaign

Epochs 2000–2075

Epochs are not levels. They emerge from technology, ideologies and world events – calculated per nation and shown globally. With them, technologies, resources, diplomacy and even the interface change.

How epochs emerge

No level boundaries, but development

Numbering starts at VI because epochs I–V (1900–1999) are reserved for later expansions.

From technology

New technologies, production methods and equipment generations move a nation into the next epoch – calculated per nation, shown globally.

From ideologies

Ideologies become relevant at certain times or under certain conditions and lose importance later. They are described neutrally and mechanically.

From world events

Historical events happen when the simulated world allows them – not because the calendar shows a year.

Epoch theming

The interface moves with the times.

With every epoch the style of the HUD changes: from the sober situation room of the early 2000s through a glass interface and holographic accents to the minimalist interface of the future. This website copies it on its epoch pages.

Research tree as a timeline with epoch bands
Game scene · prototype build