Everything depends on routes
Oil from the Gulf, gas through pipelines, manufactured goods through the Channel and the Mediterranean. In the game, each of these lines is a flow of goods in the simulation – recalculated every week.
The world from 2000 to 2075
Lead a nation through 75 years – from the turn of the millennium into a future of fusion, AI and climate change. Alone, with friends or against each other. Right in your browser.
The depth of Hearts of Iron, Victoria and Millennium Dawn – in one continuous campaign from 2000 to 2075. Economy, trade, diplomacy and military interlock. Every value explains why it is what it is.
The same game evolves from diesel tanks and large power plants to drone swarms, AI data centres and fusion power – without switching scenarios.
The financial crisis comes because debt and speculation have actually built up – not because the calendar says 2008. Stricter regulation softens the blow.
Co-op and multiplayer with 2–16 humans plus AI, over several evenings, via invite link right in the browser – crossplay with Steam.
Oil from the Gulf, gas through pipelines, manufactured goods through the Channel and the Mediterranean. In the game, each of these lines is a flow of goods in the simulation – recalculated every week.
Every flow out of the Persian Gulf passes this one strait. Whoever controls it holds leverage over markets on three continents.
A nation escalates and closes the passage. Flows are rerouted or break off, stocks run down, transport gets more expensive.
The crude oil index rises. Refineries in Europe throttle, transport costs climb, factories report their limiting factor: fuel.
Thousands of kilometres away, stability drops. The “Why?” tooltip shows the full chain of causes – all the way back to the blockade. That is SOVEREIGN.
In the codex: trade & chokepoints →Ministries automate the administration. You decide the strategy.

World market with weekly prices, sea lanes, pipelines and chokepoints from Gibraltar to Hormuz. Embargoes act through real routes.
Learn more →
Population groups, production chains, budget and debt. Every factory shows its limiting factor.

Conflicts begin as crises with an escalation ladder. Alliances, sanctions, conferences and spheres of influence.

Equipment in generations, fronts, supply over the same network as trade. Deterrence from the start.

A tree as a timeline: researching ahead costs more, falling behind gets cheaper through diffusion.

An automatically written history book of your game. The map itself: relief, rivers, country names that follow the borders.
Learn more →Epochs are not levels – they emerge from technology, ideologies and events. Even the interface changes with them. So does this page.
New technologies: Fifth-Generation Fighters · Generation III Reactors · Smartphones and Cloud
Amber shows what you need first, cyan what it unlocks. Dashed: speculative future from 2027 – design decisions, not predictions.
Excerpt of three of 12 branches, real game data · drag or swipe to scroll through time · arrow keys switch technologies · All 167 technologies in the codex →
They begin as a crisis. Players see the escalation coming – and can negotiate. Try it.
Demand made: free trade access through the strait. Both sides gather supporters.
Every nation starts with its real figures from the year 2000 – with sources. What happens next is up to you.
Export industry with high energy and raw material needs, gas through pipelines from the east.
Source: World Bank (WDI, WGI), scenario 2000 · stability and tax rate: derived prototype estimate
Every game writes its own history book. This excerpt comes from an observer game of the prototype in which only the AI governs.
Ukraine: drought – food is bought abroad.
Event · economyThe United Kingdom is the first nation to research alternative fuels in the cement industry.
ResearchMacedonia signs a Stabilisation and Association Agreement.
Event · diplomacyPrice shock: services cost 50 % above the base price.
Market · world economyYour campaign, your pace. Pause any time, 15–35 hours for 75 years.
30–90 minutes on a smaller map with a prepared economy. Casual or ranked.
Long campaigns with fixed sessions – matching your time slots, your language, your style.
Form a party, share a link, play. Against each other or as a team – crossplay browser and Steam.
Got an hour? Take over an AI nation in a running campaign – with a short situation briefing.
Standard 60 minutes, seasons, leaderboards. Progress is cosmetic, never decisive.
Running campaigns, leaderboards and the world situation across all games – straight from the game server.
No public campaign is looking for players right now. Start one yourself – or check back later.
Once multiplayer campaigns are running, this area shows the most played nations, the average year reached, active wars and epoch transitions – aggregated and anonymous.
The roadmap is public. Soon you will vote on proposals, test new versions in playtest waves and see what becomes of your suggestion.
Channels for strategy, finding campaigns, feedback and playtests. Roles will later be synced with your account.
Discord server comingRoadmap voting starts together with accounts – one vote per account, no brigading.
Every wave has a topic, a time frame and a feedback form. Access in the browser, no keys.
Sign-up for the first wave opens soon – subscribe to the newsletter so you do not miss it.
soon Notify me
Soon we will feature chronicles from the community here – with maps and timeline. How a chronicle is made →
Fact sheet, screenshots and map renderings for articles, videos and streams. Tournaments with seasons will follow later →
SOVEREIGN has its own website – with the world map, a codex built from the real game data, a public roadmap and a direct way into the game.
Why oil from the Gulf has to pass Hormuz in SOVEREIGN, how the map bundles thousands of flows into readable veins – and what happens when a strait is closed.
201 technologies in 12 branches, arranged by their historical year – why the research tree in SOVEREIGN is a timeline and what researching ahead costs.
Double opt-in, unsubscribe any time. No tracking.
Single player runs without an account. Cloud saves and multiplayer need just one click later – Steam, Discord, Google …