Devlog · patch notes · announcements
News
What we are building, why we build it that way – and what has changed in the game.
Trade flows and chokepoints on the map
Why oil from the Gulf has to pass Hormuz in SOVEREIGN, how the map bundles thousands of flows into readable veins – and what happens when a strait is closed.
The research tree as a timeline
201 technologies in 12 branches, arranged by their historical year – why the research tree in SOVEREIGN is a timeline and what researching ahead costs.