History that never happened

Chronicle & map

An automatically written history book of your game – and a map with relief, rivers and curved country names.

Campaign chronicle

A history book that writes itself.

Wars, peace treaties, alliances, crises, events, research and economy end up in the chronicle. For every year one sentence sums up what mattered most; a click flies the camera to the place.

  • Map in the year … A slider shows the borders of an earlier year on the real game map.
  • Charts. GDP, population and power of the strongest nations and your own over the years.
  • Filter by importance. Everything, only your nation or only the big moments.
RussiaTurkeyGermanyFrancePolandUkraineSpainItalyAlgeriaLibyaEgyptSaudi ArabiaIranIraqSwedenUnited Kingdom LondonParisBerlinMoscowIstanbulCairoRomeMadridRiyadhTehranDubaiDohaMuscatAnkaraKyivWarsawAthensAlgiers Strait of Hormuz Suez Canal Bosporus Strait of Gibraltar Strait of Dover Bab-el-Mandeb Map rendered from game data
The map

A map like an atlas.

A dark vector map with relief and rivers: 3,129 provinces in 362 regions. Country names follow the shape of the state; region and place names appear once there is room.

  • Map modes. Political, terrain, diplomacy, trade and data maps such as supply.
  • Readable at any zoom. Labels adapt to the view.
  • Natural Earth. Map base from public-domain data, place names from GeoNames and Wikidata.
Political map of the Balkans and Italy with curved country names, relief and cities, on the right the detail panel of a province
Game scene · political map · prototype build
Title screen

The world is already running before you play.

Behind the main menu runs a real game of the 2000 scenario in which only the AI governs. The camera flies to where something is happening; the situation reports come from that game.

AI observer mode
Title screen with a live map of the British Isles, top right the event “Ireland: heat wave – restrict power consumption”, at the bottom situation reports and key figures
Game scene · title screen · prototype build