Epoch VIII · 2027–2045

Near Future

From 2027 the world becomes fictional. Trend events and generated personalities take over. AI economy, semiconductor sovereignty and climate adaptation shape an epoch that looks different in every game.

speculative Interface: Holographic accents, adaptive data visualisation

Speculative: this epoch lies in the future. Technologies, dates and developments are design decisions derived from trends – not predictions. Depending on the campaign settings they come earlier, later or not at all.

Defining mechanics

AI and new energy carriers

  • AI economy. AI agents in industry and administration, semiconductor sovereignty as a megaproject.
  • Battery and hydrogen economy. Green hydrogen, solid-state batteries and small modular reactors.
  • Arctic routes. With warming and icebreaker capacity new sea lanes become conceivable – and new dependencies.
  • Multi-domain operations. Land, sea, air, cyber and space interlock; loyal wingman and uncrewed formations.
Resources & goods
  • Hydrogen as a new energy carrier
  • Copper becomes scarce through electrification
  • “Green steel” via hydrogen
  • Computing power as an abstract good for AI, research and administration
Diplomacy

Technology and climate alliances emerge through founding conferences. AI regulation becomes a legislative topic; speculative ideologies such as technocracy appear.

Interface

Holographic accents and adaptive data visualisation: turquoise, glow effects, angular panels.