Industry
Consumer Goods Factory
Makes consumer goods for the needs of the population.
As of version 0.2.0 What’s new?
- Cost
- $16bn
- Build time
- 270 days
- Workforce
- 60,000
- Maximum level
- 30
- Construction goods
- CementCementProcessed MaterialsBase price$20kProduced in (buildings)1Used by (buildings)0Construction good for almost every building. 50, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 30, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 30
Requirements
- Technology
- –
Production methods per level and day
| Production methods | Inputs | Outputs | Workforce | Technology |
|---|---|---|---|---|
| Light Industry | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 3, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 15, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 4, TimberTimberRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material for consumer goods. 20 | Consumer GoodsConsumer GoodsConsumer GoodsBase price$80kProduced in (buildings)1Used by (buildings)1A comfort need of the population; demand grows with prosperity. 200 | 60,000 | – |
| Automated Consumer Goods | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 3.5, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 2, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 15, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 4, TimberTimberRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material for consumer goods. 20 | Consumer GoodsConsumer GoodsConsumer GoodsBase price$80kProduced in (buildings)1Used by (buildings)1A comfort need of the population; demand grows with prosperity. 260 | 30,000 | Industrial RobotsIndustrial RobotsIndustry · 1999Cost2,500 pointsPrerequisites2Unlocks CNC machine building and automated vehicle and consumer goods production. |
| E-Commerce and Logistics | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 3.5, ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 2, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 2, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 15, ServicesServicesServicesBase price$30kProduced in (buildings)4Used by (buildings)2Services are not shipped and make up the largest part of the GDP of modern economies. 20, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 4, TimberTimberRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material for consumer goods. 20 | Consumer GoodsConsumer GoodsConsumer GoodsBase price$80kProduced in (buildings)1Used by (buildings)1A comfort need of the population; demand grows with prosperity. 300 | 25,000 | Smartphones and CloudSmartphones and CloudElectronics and AI · 2007Cost3,500 pointsPrerequisites3Unlocks smartphone production, the platform economy and e-commerce. |
| Cobot Production | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 4, ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 1, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 2.5, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 15, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 4, TimberTimberRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material for consumer goods. 20 | Consumer GoodsConsumer GoodsConsumer GoodsBase price$80kProduced in (buildings)1Used by (buildings)1A comfort need of the population; demand grows with prosperity. 320 | 22,000 | Collaborative RobotsCollaborative RobotsIndustry · 2016Cost5,000 pointsPrerequisites1Consumer goods factories produce more with fewer workers using cobots. |
| Humanoid Robot Production | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 5, ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 2, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 3, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 15, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 4, TimberTimberRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material for consumer goods. 20 | Consumer GoodsConsumer GoodsConsumer GoodsBase price$80kProduced in (buildings)1Used by (buildings)1A comfort need of the population; demand grows with prosperity. 380 | 12,000 | Humanoid RobotsHumanoid RobotsIndustry · 2034Cost10,000 pointsPrerequisites2Speculative✓Consumer goods factories produce far more with few workers using general-purpose robots. |