Handbook
Short and written for players – the same handbook is available in the game under Help, even offline.
As of version 0.2.0 What’s new?
Chapters
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1
First steps
From starting a campaign to your first construction project: map, time, panels and tooltips.
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2
Economy & budget
Buildings, production methods, construction and public finances – how raw materials become GDP and GDP becomes taxes.
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3
Trade & chokepoints
How trade flows form, why straits and canals matter so much and what blockades set off.
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4
Diplomacy & crises
Relations, alliances and the crisis ladder – how a demand becomes a war and how to end it.
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5
War & terrain
Battles, supply, terrain effects per troop class and frontage – why tanks win on the plains and fail in the mountains.
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6
Navy & landings
Fleets, sea control, blockades, trade war and amphibious landings.
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7
Research
The research tree as a timeline: branches, costs, researching ahead and the speculative future.
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8
Multiplayer
Campaigns with others: finding, joining, agreeing on the speed – and what happens while you are offline.