Handbook

Short and written for players – the same handbook is available in the game under Help, even offline.

As of version 0.2.0 What’s new?

Chapters

  1. 1

    First steps

    From starting a campaign to your first construction project: map, time, panels and tooltips.

  2. 2

    Economy & budget

    Buildings, production methods, construction and public finances – how raw materials become GDP and GDP becomes taxes.

  3. 3

    Trade & chokepoints

    How trade flows form, why straits and canals matter so much and what blockades set off.

  4. 4

    Diplomacy & crises

    Relations, alliances and the crisis ladder – how a demand becomes a war and how to end it.

  5. 5

    War & terrain

    Battles, supply, terrain effects per troop class and frontage – why tanks win on the plains and fail in the mountains.

  6. 6

    Navy & landings

    Fleets, sea control, blockades, trade war and amphibious landings.

  7. 7

    Research

    The research tree as a timeline: branches, costs, researching ahead and the speculative future.

  8. 8

    Multiplayer

    Campaigns with others: finding, joining, agreeing on the speed – and what happens while you are offline.