Every change · version by version

Changelog

What has changed in the game – from the first playable version until today. Also in the game under “What’s new”.

Latest

Version 0.2.0 Situation Room

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A clearer picture on the map: larger, more readable unit counters, a new battle window and detailed tooltips for provinces, units and all key values. Terrain now works per troop class, with frontage and reserves. Plus a public changelog, an expanded Kodex and a player handbook.

Highlights

  • New · Military

    Battle window

    War & terrain Frontage Reserve

  • New · Interface

    Tooltips everywhere

    First steps Stability Terrain effect

  • New · Military

    Terrain per troop class

    Terrain effect Frontage Reserve War & terrain

New

  • Website

    Kodex and handbook. The Kodex on the website now shows the research tree interactively and all units, terrain, buildings, goods and mechanics with their values – the same texts and numbers as the tooltips in the game. New is the player handbook, on the website and in the game under help.

    In the Codex:First steps Research

  • Website

    Public changelog on the website with filters and a feed, in the game under “News” and shown once automatically after an update.

    In the Codex:First steps

Improved

  • Map

    Unit counters are noticeably larger and easier to read; grouped counters show their composition on hover. New setting “Unit marker size” (90–130 %).

  • Multiplayer

    Multiplayer: free and abandoned nations are played by the AI, marked “AI”. Public campaigns and quick matches start with only a few players. Seats can be released in the game and campaigns archived; inactive seats are freed after a grace period.

    In the Codex:Multiplayer

Fixed

  • Performance

    Fixed a short stutter on the first input after starting the game.

  • Multiplayer

    After a server restart the AI stand-in reliably takes over for absent players again.

  • Account

    Signing in from the game no longer fails when it is completed in another tab or window, for example after the first sign-in via Steam.

Details of 0.2.0 →

Version 0.1.0 Millennium

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The first playable version of SOVEREIGN: take over one of 195 nations on 1 January 2000 and lead it to 2075 – with a living economy, world trade along real sea lanes, domestic politics, crisis diplomacy, army, navy and air force. Single player right in the browser, multiplayer campaigns with an account.

Highlights

  • New · Campaign

    Campaign 2000–2075

  • New · Map

    World map and regional maps

  • New · Trade

    World trade along real routes

  • New · Diplomacy

    Crises instead of push-button wars

  • New · Navy & air force

    Army, navy and air force

  • New · Multiplayer

    Multiplayer campaigns

New

  • Economy

    Economy with markets, state budget, construction and production, plus business cycles: credit cycles, banking and debt crises, interest spreads and price shocks. Heavily indebted poor countries can receive debt relief.

  • Domestic politics

    Domestic politics with personalities, parties and governments. Real people are shown neutrally and without portraits.

  • Research

    Research with more than 200 technologies in 12 branches, a research queue and a research tree laid out as a timeline with eras. Getting ahead of history costs more.

  • Interface

    A chronicle of your campaign with one map per year, map modes, a search palette, a context menu on the map and flags for every nation as of 2000.

  • Getting started

    Guided tutorial in 19 steps with contextual tips, and a title screen with a live world simulation.

  • Audio

    A dynamically generated soundscape right in the browser.

  • Account

    One account for website and game: sign in with an e-mail link, a passkey or via Steam, Discord, Google and other providers, two-factor protection, friends list and data export.

  • Website

    Website with a live world map, Codex (systems, all technologies and nations from the game data), community voting on the roadmap, an ideas board, playtest sign-up and newsletter. New: this changelog.

Technical

  • Performance

    The simulation runs in its own background thread; the map only redraws when something changes, which spares battery and fans.

Known issues

  • Simulation

    The economy is calibrated against real data for 2000–2015; later decades are still being fine-tuned.

  • Military

    Documented starting forces exist for selected nations so far; more will follow.

Details of 0.1.0 →