Buildings
Buildings are built in levels and turn goods and workers into new goods with their production method. Values per level and day.
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Agriculture 2
| Building | Outputs | Cost | Build time | Workforce | Requirements |
|---|---|---|---|---|---|
| FarmFarmAgricultureCost$5bnBuild time180 daysWorkforce120,000ProducesFoodProduces food. Higher methods raise the yield with fertiliser, machinery and electronics. | FoodFoodAgricultural GoodsBase price$50kProduced in (buildings)2Used by (buildings)3A basic need of the population. Without enough food, stability and population growth fall. | $5bn | 180 | 120,000 | – |
| Fish FarmFish FarmAgricultureCost$1.2bnBuild time240 daysWorkforce10,000ProducesFoodCoastal aquaculture: additional food. | FoodFoodAgricultural GoodsBase price$50kProduced in (buildings)2Used by (buildings)3A basic need of the population. Without enough food, stability and population growth fall. | $1.2bn | 240 | 10,000 | Industrial AquacultureIndustrial AquacultureAgriculture · 2005Cost2,200 pointsPrerequisites1Allows coastal fish farms as an additional food source. |
Resources 10
| Building | Outputs | Cost | Build time | Workforce | Requirements |
|---|---|---|---|---|---|
| Logging CampLogging CampResourcesCost$1.8bnBuild time120 daysWorkforce8,000ProducesTimberHarvests timber from the region's forests; needs a timber deposit. | TimberTimberRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material for consumer goods. | $1.8bn | 120 | 8,000 | – |
| Coal MineCoal MineResourcesCost$3.3bnBuild time360 daysWorkforce9,000ProducesCoalMines coal for steel, cement and thermal power plants; needs a coal deposit. | CoalCoalEnergyBase price$25kProduced in (buildings)1Used by (buildings)3Energy source for steel, cement and thermal power plants. | $3.3bn | 360 | 9,000 | – |
| Iron MineIron MineResourcesCost$2.6bnBuild time360 daysWorkforce5,000ProducesIron OreMines iron ore for steelmaking; needs an iron ore deposit. | Iron OreIron OreRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material of steelmaking. | $2.6bn | 360 | 5,000 | – |
| Bauxite MineBauxite MineResourcesCost$2.1bnBuild time300 daysWorkforce3,000ProducesBauxiteMines bauxite, the raw material of aluminium; needs a bauxite deposit. | BauxiteBauxiteRaw MaterialsBase price$25kProduced in (buildings)1Used by (buildings)1Raw material for aluminium. | $2.1bn | 300 | 3,000 | – |
| Copper MineCopper MineResourcesCost$3bnBuild time420 daysWorkforce5,000ProducesCopperMines copper for electronics, batteries and munitions; needs a copper deposit. | CopperCopperRaw MaterialsBase price$120kProduced in (buildings)1Used by (buildings)3Raw material for electronics, batteries and munitions. | $3bn | 420 | 5,000 | – |
| Oil FieldOil FieldResourcesCost$10bnBuild time540 daysWorkforce2,000ProducesCrude OilExtracts crude oil for refineries and chemicals; needs an oil deposit. New methods recover more. | Crude OilCrude OilEnergyBase price$60kProduced in (buildings)1Used by (buildings)2Raw material for fuel and chemicals; price shocks hit the whole economy. | $10bn | 540 | 2,000 | – |
| Gas FieldGas FieldResourcesCost$8.1bnBuild time540 daysWorkforce1,500ProducesNatural GasExtracts natural gas for power plants, refineries and chemicals; needs a gas deposit. | Natural GasNatural GasEnergyBase price$45kProduced in (buildings)1Used by (buildings)3Energy source for power plants, refineries and chemicals. | $8.1bn | 540 | 1,500 | – |
| Uranium MineUranium MineResourcesCost$3.5bnBuild time480 daysWorkforce2,000ProducesUraniumMines uranium, the fuel of nuclear power plants; needs a uranium deposit. | UraniumUraniumRaw MaterialsBase price$400kProduced in (buildings)1Used by (buildings)1Fuel of nuclear power plants. | $3.5bn | 480 | 2,000 | – |
| Rare Earth MineRare Earth MineResourcesCost$2.5bnBuild time480 daysWorkforce2,000ProducesRare EarthsMines rare earths for electronics and semiconductors; needs a deposit. | Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. | $2.5bn | 480 | 2,000 | – |
| Lithium ExtractionLithium ExtractionResourcesCost$2.5bnBuild time480 daysWorkforce1,500ProducesLithiumExtracts lithium for batteries; needs a lithium deposit and the matching technology. | LithiumLithiumRaw MaterialsBase price$500kProduced in (buildings)1Used by (buildings)1Raw material for batteries. | $2.5bn | 480 | 1,500 | Lithium-Ion Mass ProductionLithium-Ion Mass ProductionEnergy · 2010Cost4,000 pointsPrerequisites2Allows battery factories and lithium mines. |
Industry 13
| Building | Outputs | Cost | Build time | Workforce | Requirements |
|---|---|---|---|---|---|
| Steel MillSteel MillIndustryCost$4.5bnBuild time540 daysWorkforce3,400ProducesSteelMakes steel from iron ore and coal – the base of machinery, vehicles, construction and armaments. Later methods use hydrogen. | SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. | $4.5bn | 540 | 3,400 | – |
| Aluminium SmelterAluminium SmelterIndustryCost$1.4bnBuild time540 daysWorkforce1,500ProducesAluminiumMakes aluminium from bauxite; very electricity-intensive. | AluminiumAluminiumProcessed MaterialsBase price$160kProduced in (buildings)1Used by (buildings)3Light metal for machinery, vehicles, batteries and aircraft. | $1.4bn | 540 | 1,500 | – |
| Cement PlantCement PlantIndustryCost$1.5bnBuild time360 daysWorkforce1,200ProducesCementMakes cement, the most important construction good for new buildings. | CementCementProcessed MaterialsBase price$20kProduced in (buildings)1Used by (buildings)0Construction good for almost every building. | $1.5bn | 360 | 1,200 | – |
| RefineryRefineryIndustryCost$2bnBuild time720 daysWorkforce1,500ProducesChemicals, FuelTurns crude oil and natural gas into fuel and chemicals. | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. , FuelFuelEnergyBase price$90kProduced in (buildings)1Used by (buildings)14Fuel for transport, agriculture, mining and the military; armies use it every day. | $2bn | 720 | 1,500 | – |
| Chemical PlantChemical PlantIndustryCost$3.2bnBuild time540 daysWorkforce2,500ProducesChemicals, Fertilizer, PlasticsMakes chemicals, fertiliser and plastics from oil and gas. | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. , FertilizerFertilizerProcessed MaterialsBase price$70kProduced in (buildings)1Used by (buildings)1Raises agricultural yields. , PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. | $3.2bn | 540 | 2,500 | – |
| Electronics FactoryElectronics FactoryIndustryCost$5.6bnBuild time360 daysWorkforce12,000ProducesElectronicsMakes electronics from copper, plastics, rare earths and semiconductors – needed by industry, services and the military. | ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. | $5.6bn | 360 | 12,000 | ElectronicsElectronicsElectronics and AI · 1999Cost2,000 pointsPrerequisites0Allows building electronics factories. |
| Semiconductor FabSemiconductor FabIndustryCost$2bnBuild time900 daysWorkforce2,000ProducesSemiconductorsMakes semiconductors; key for electronics, modern vehicles, armaments and data centres. | SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. | $2bn | 900 | 2,000 | SemiconductorsSemiconductorsElectronics and AI · 1999Cost3,000 pointsPrerequisites1Allows building semiconductor fabs. |
| Machinery PlantMachinery PlantIndustryCost$11bnBuild time450 daysWorkforce18,000ProducesMachineryBuilds machinery from steel, aluminium and electronics – a capital good for almost every industry and construction project. | MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. | $11bn | 450 | 18,000 | – |
| Vehicle PlantVehicle PlantIndustryCost$18bnBuild time540 daysWorkforce24,000ProducesVehiclesBuilds vehicles from steel, plastics, electronics and – with new methods – batteries. | VehiclesVehiclesHigh TechnologyBase price$800kProduced in (buildings)1Used by (buildings)0End product of the vehicle industry. | $18bn | 540 | 24,000 | – |
| Consumer Goods FactoryConsumer Goods FactoryIndustryCost$16bnBuild time270 daysWorkforce60,000ProducesConsumer GoodsMakes consumer goods for the needs of the population. | Consumer GoodsConsumer GoodsConsumer GoodsBase price$80kProduced in (buildings)1Used by (buildings)1A comfort need of the population; demand grows with prosperity. | $16bn | 270 | 60,000 | – |
| Textile MillTextile MillIndustryCost$2.8bnBuild time240 daysWorkforce30,000ProducesClothingMakes clothing for the basic needs of the population. | ClothingClothingConsumer GoodsBase price$60kProduced in (buildings)1Used by (buildings)0A basic need of the population. | $2.8bn | 240 | 30,000 | – |
| Pharmaceutical PlantPharmaceutical PlantIndustryCost$4.8bnBuild time450 daysWorkforce12,000ProducesPharmaceuticalsMakes pharmaceuticals for the needs of the population. | PharmaceuticalsPharmaceuticalsConsumer GoodsBase price$500kProduced in (buildings)1Used by (buildings)0Medicines for the needs of the population. | $4.8bn | 450 | 12,000 | Modern MedicineModern MedicineMedicine · 1999Cost1,500 pointsPrerequisites0Allows building pharmaceutical plants. |
| Battery FactoryBattery FactoryIndustryCost$2.2bnBuild time540 daysWorkforce4,000ProducesBatteriesMakes batteries from lithium, copper and aluminium – for vehicles and power storage. | BatteriesBatteriesHigh TechnologyBase price$450kProduced in (buildings)1Used by (buildings)2Storage for vehicles and renewable energy. | $2.2bn | 540 | 4,000 | Lithium-Ion Mass ProductionLithium-Ion Mass ProductionEnergy · 2010Cost4,000 pointsPrerequisites2Allows battery factories and lithium mines. |
Energy 7
| Building | Outputs | Cost | Build time | Workforce | Requirements |
|---|---|---|---|---|---|
| Thermal Power PlantThermal Power PlantEnergyCost$5.9bnBuild time720 daysWorkforce600ProducesElectricityGenerates electricity from coal, oil or gas. | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. | $5.9bn | 720 | 600 | – |
| Nuclear Power PlantNuclear Power PlantEnergyCost$6.6bnBuild time1,800 daysWorkforce800ProducesElectricityGenerates a lot of electricity from little uranium. | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. | $6.6bn | 1,800 | 800 | Nuclear PowerNuclear PowerEnergy · 1999Cost3,000 pointsPrerequisites1Allows building nuclear power plants. |
| Hydroelectric PlantHydroelectric PlantEnergyCost$3.7bnBuild time1,440 daysWorkforce200ProducesElectricityGenerates electricity without fuel; only in mountains or hills. | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. | $3.7bn | 1,440 | 200 | – |
| Renewable ParkRenewable ParkEnergyCost$1.4bnBuild time360 daysWorkforce300ProducesElectricityWind and solar park: electricity without fuel; later methods use battery storage. | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. | $1.4bn | 360 | 300 | Wind PowerWind PowerEnergy · 1999Cost1,500 pointsPrerequisites1Allows building renewable parks. |
| ElectrolyserElectrolyserEnergyCost$1.3bnBuild time360 daysWorkforce300ProducesHydrogenProduces hydrogen from electricity – for steel, chemicals and fusion. | HydrogenHydrogenEnergyBase price$110kProduced in (buildings)1Used by (buildings)3Energy carrier for green steel, chemicals and fusion. | $1.3bn | 360 | 300 | Green HydrogenGreen HydrogenEnergy · 2028Cost8,000 pointsPrerequisites3Speculative✓Allows electrolysers and ammonia from hydrogen instead of natural gas. |
| Geothermal PlantGeothermal PlantEnergyCost$4.3bnBuild time900 daysWorkforce200ProducesElectricityGenerates electricity from geothermal heat, without fuel. | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. | $4.3bn | 900 | 200 | Enhanced GeothermalEnhanced GeothermalEnergy · 2034Cost10,000 pointsPrerequisites2Speculative✓Allows geothermal plants that deliver baseload power without fuel. |
| Fusion Power PlantFusion Power PlantEnergyCost$11bnBuild time1,800 daysWorkforce600ProducesElectricityFusion power plant: a great deal of electricity from hydrogen (speculative technology). | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. | $11bn | 1,800 | 600 | Fusion Demonstration PlantFusion Demonstration PlantEnergy · 2050Cost22,000 pointsPrerequisites1Speculative✓Allows fusion power plants with very high power output. |
Infrastructure 4
| Building | Outputs | Cost | Build time | Workforce | Requirements |
|---|---|---|---|---|---|
| Transport HubTransport HubInfrastructureCost$2bnBuild time540 daysWorkforce20,000ProducesServicesRail, road and logistics hub: raises the infrastructure and supply capacity of the region and provides services. | ServicesServicesServicesBase price$30kProduced in (buildings)4Used by (buildings)2Services are not shipped and make up the largest part of the GDP of modern economies. | $2bn | 540 | 20,000 | – |
| PortPortInfrastructureCost$2.8bnBuild time720 daysWorkforce4,000ProducesServicesPort: raises infrastructure and port capacity, makes the coast a supply source and provides merchant ships for sealift. Coast only. | ServicesServicesServicesBase price$30kProduced in (buildings)4Used by (buildings)2Services are not shipped and make up the largest part of the GDP of modern economies. | $2.8bn | 720 | 4,000 | – |
| Service CentreService CentreInfrastructureCost$14bnBuild time270 daysWorkforce150,000ProducesServicesProvides services – the largest part of the output of modern economies. | ServicesServicesServicesBase price$30kProduced in (buildings)4Used by (buildings)2Services are not shipped and make up the largest part of the GDP of modern economies. | $14bn | 270 | 150,000 | – |
| Data CentreData CentreInfrastructureCost$1bnBuild time540 daysWorkforce800ProducesServicesData centre: provides high-value services using a lot of electricity and semiconductors. | ServicesServicesServicesBase price$30kProduced in (buildings)4Used by (buildings)2Services are not shipped and make up the largest part of the GDP of modern economies. | $1bn | 540 | 800 | Hyperscale Data CentresHyperscale Data CentresElectronics and AI · 2012Cost4,800 pointsPrerequisites2Allows data centres that produce services with lots of power and few workers. |
Public 2
| Building | Outputs | Cost | Build time | Workforce | Requirements |
|---|---|---|---|---|---|
| UniversityUniversityPublicCost$1.6bnBuild time720 daysWorkforce8,000Provides research points per level; somewhat fewer in poorer economies. | Research points 5 | $1.6bn | 720 | 8,000 | – |
| Space CentreSpace CentrePublicCost$3bnBuild time1,080 daysWorkforce6,000Space centre: provides more research points per level than a university. | Research points 6 | $3bn | 1,080 | 6,000 | Launch VehiclesLaunch VehiclesSpace · 1999Cost3,000 pointsPrerequisites1Allows building space centres that provide research. |
Military 5
| Building | Outputs | Cost | Build time | Workforce | Requirements |
|---|---|---|---|---|---|
| BarracksBarracksMilitaryCost$600MBuild time180 daysWorkforce2,000Barracks: allows recruiting land units in the region and provides a garrison. | Garrison 1, Recruitment 1 | $600M | 180 | 2,000 | – |
| Arms FactoryArms FactoryMilitaryCost$1.8bnBuild time540 daysWorkforce4,000ProducesArms and EquipmentMakes arms and equipment – the gear for recruitment and reinforcement. | Arms and EquipmentArms and EquipmentMilitary GoodsBase price$700kProduced in (buildings)1Used by (buildings)0Arms and equipment: the gear for recruiting and reinforcing all forces. | $1.8bn | 540 | 4,000 | – |
| Munitions PlantMunitions PlantMilitaryCost$1.7bnBuild time360 daysWorkforce5,000ProducesMunitionsMakes munitions, which troops in action use up every day. | MunitionsMunitionsMilitary GoodsBase price$150kProduced in (buildings)1Used by (buildings)0Munitions: troops and missile units use them in action. | $1.7bn | 360 | 5,000 | – |
| ShipyardShipyardMilitaryCost$900MBuild time540 daysWorkforce3,000Shipyard: builds and modernises ships; every level is one building slot. Coast only. | Shipyard slots 1 | $900M | 540 | 3,000 | Naval WarfareNaval WarfareNaval Forces · 1999Cost1,500 pointsPrerequisites1Allows raising marine brigades. |
| Air BaseAir BaseMilitaryCost$700MBuild time360 daysWorkforce1,500Air base: home of air wings; every level provides parking slots. | Air wing slots 2 | $700M | 360 | 1,500 | – |