Energy
Hydroelectric Plant
Generates electricity without fuel; only in mountains or hills.
As of version 0.2.0 What’s new?
- Cost
- $3.7bn
- Build time
- 1,440 days
- Workforce
- 200
- Maximum level
- 10
- Construction goods
- CementCementProcessed MaterialsBase price$20kProduced in (buildings)1Used by (buildings)0Construction good for almost every building. 800, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 60, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 100
Requirements
- Terrain
- MountainsMountainsTerrainMovement cost×2.5Defence bonus+60%Frontage4.8 unitsClose air support×0.7Attrition without supply2%/dayMountains are the strongest defensive terrain: very slow, a very narrow front, close air support dampened. Mountain troops shine, tanks fail – superior numbers hold the front here but hardly break it. , HillsHillsTerrainMovement cost×1.5Defence bonus+30%Frontage9 unitsClose air support×0.9Attrition without supply1.2%/dayHills shield the defender and narrow the front a little. Light forces are strong, armour and mechanised forces weaker and slower.
- Technology
- –
Production methods per level and day
| Production methods | Inputs | Outputs | Workforce | Technology |
|---|---|---|---|---|
| Dam | – | ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 50 | 200 | – |