Industry
Textile Mill
Makes clothing for the basic needs of the population.
As of version 0.2.0 What’s new?
- Cost
- $2.8bn
- Build time
- 240 days
- Workforce
- 30,000
- Maximum level
- 30
- Construction goods
- CementCementProcessed MaterialsBase price$20kProduced in (buildings)1Used by (buildings)0Construction good for almost every building. 40, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 20, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 20
Requirements
- Technology
- –
Production methods per level and day
| Production methods | Inputs | Outputs | Workforce | Technology |
|---|---|---|---|---|
| Natural Fibre Textiles | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 2, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 0.6, FoodFoodAgricultural GoodsBase price$50kProduced in (buildings)2Used by (buildings)3A basic need of the population. Without enough food, stability and population growth fall. 8 | ClothingClothingConsumer GoodsBase price$60kProduced in (buildings)1Used by (buildings)0A basic need of the population. 60 | 30,000 | – |
| Synthetic Fibre Textiles | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 6, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 0.8, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 4 | ClothingClothingConsumer GoodsBase price$60kProduced in (buildings)1Used by (buildings)0A basic need of the population. 70 | 18,000 | PetrochemicalsPetrochemicalsIndustry · 1999Cost2,000 pointsPrerequisites1Unlocks complex refineries, petrochemistry (plastics) and synthetic fibres. |
| Automated Textiles | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 6, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 0.4, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 4 | ClothingClothingConsumer GoodsBase price$60kProduced in (buildings)1Used by (buildings)0A basic need of the population. 80 | 8,000 | Industry 4.0Industry 4.0Industry · 2015Cost6,000 pointsPrerequisites2Connected production for steel, chemicals, machinery, electronics and textiles. |