Navy · Submarine
Submarine (conventional)
Conventional submarine: very hard to detect, cheaper than a nuclear one. Strong in the trade war; denies the sea to the enemy rather than controlling it.
As of version 0.2.0 What’s new?
Values
- Role
- Submarine
- Ships per unit
- 1
- Cost
- $130M
- Build time
- 900 days
- Upkeep
- $60k/day
- Manpower
- 50
- Requirement
- Naval WarfareNaval WarfareNaval Forces · 1999Cost1,500 pointsPrerequisites1Allows raising marine brigades.
Equipment per unit
- Arms and EquipmentArms and EquipmentMilitary GoodsBase price$700kProduced in (buildings)1Used by (buildings)0Arms and equipment: the gear for recruiting and reinforcing all forces. 10
- BatteriesBatteriesHigh TechnologyBase price$450kProduced in (buildings)1Used by (buildings)2Storage for vehicles and renewable energy. 5
- ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 15
- MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 15
- SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 20
- FuelFuelEnergyBase price$90kProduced in (buildings)1Used by (buildings)14Fuel for transport, agriculture, mining and the military; armies use it every day. 0.5
- MunitionsMunitionsMilitary GoodsBase price$150kProduced in (buildings)1Used by (buildings)0Munitions: troops and missile units use them in action. 0.6
Combat and performance values
- Wings on board
- 0
- Air defence
- 0
- Anti-submarine
- 3
- Attack
- 4
- Detection
- 2
- Endurance (days)
- 20
- Hull
- 5
- Replenishment at sea
- 0
- Sea control
- 1
- Shore bombardment
- 0
- Speed (km/day)
- 400
- Stealth
- 9
- Target weight
- 1.5
- Transport (brigades)
- 0
- War value
- 2