Navy · Submarine
Attack Submarine (nuclear)
Nuclear attack submarine: fast, enduring and hard to locate. Hunts ships and submarines and suits the trade war.
As of version 0.2.0 What’s new?
Values
- Role
- Submarine
- Ships per unit
- 1
- Cost
- $480M
- Build time
- 1,800 days
- Upkeep
- $220k/day
- Manpower
- 130
- Requirement
- Nuclear PowerNuclear PowerEnergy · 1999Cost3,000 pointsPrerequisites1Allows building nuclear power plants.
Equipment per unit
- Arms and EquipmentArms and EquipmentMilitary GoodsBase price$700kProduced in (buildings)1Used by (buildings)0Arms and equipment: the gear for recruiting and reinforcing all forces. 30
- ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 60
- MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 60
- SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 60
- UraniumUraniumRaw MaterialsBase price$400kProduced in (buildings)1Used by (buildings)1Fuel of nuclear power plants. 5
- MunitionsMunitionsMilitary GoodsBase price$150kProduced in (buildings)1Used by (buildings)0Munitions: troops and missile units use them in action. 1
Combat and performance values
- Wings on board
- 0
- Air defence
- 0
- Anti-submarine
- 6
- Attack
- 6
- Detection
- 4
- Endurance (days)
- 90
- Hull
- 8
- Replenishment at sea
- 0
- Sea control
- 2
- Shore bombardment
- 0
- Speed (km/day)
- 900
- Stealth
- 8
- Target weight
- 2
- Transport (brigades)
- 0
- War value
- 5