Navy · Strategic Submarine
Ballistic Missile Submarine
Strategic submarine: hardly detectable, but without attack value in naval combat.
As of version 0.2.0 What’s new?
Values
- Role
- Strategic Submarine
- Ships per unit
- 1
- Cost
- $660M
- Build time
- 2,200 days
- Upkeep
- $300k/day
- Manpower
- 150
- Requirement
- Nuclear PowerNuclear PowerEnergy · 1999Cost3,000 pointsPrerequisites1Allows building nuclear power plants.
Equipment per unit
- Arms and EquipmentArms and EquipmentMilitary GoodsBase price$700kProduced in (buildings)1Used by (buildings)0Arms and equipment: the gear for recruiting and reinforcing all forces. 40
- ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 70
- MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 80
- SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 90
- UraniumUraniumRaw MaterialsBase price$400kProduced in (buildings)1Used by (buildings)1Fuel of nuclear power plants. 6
- MunitionsMunitionsMilitary GoodsBase price$150kProduced in (buildings)1Used by (buildings)0Munitions: troops and missile units use them in action. 0.2
Combat and performance values
- Wings on board
- 0
- Air defence
- 0
- Anti-submarine
- 2
- Attack
- 0
- Detection
- 2
- Endurance (days)
- 90
- Hull
- 8
- Replenishment at sea
- 0
- Sea control
- 0
- Shore bombardment
- 0
- Speed (km/day)
- 600
- Stealth
- 10
- Target weight
- 3
- Transport (brigades)
- 0
- War value
- 10