Navy · Carrier
Light Carrier
Light carrier: smaller and cheaper than a fleet carrier, carries one air wing and helps hunt submarines.
As of version 0.2.0 What’s new?
Values
- Role
- Carrier
- Ships per unit
- 1
- Cost
- $1.1bn
- Build time
- 1,500 days
- Upkeep
- $500k/day
- Manpower
- 1,500
- Requirement
- Naval WarfareNaval WarfareNaval Forces · 1999Cost1,500 pointsPrerequisites1Allows raising marine brigades.
Equipment per unit
- Arms and EquipmentArms and EquipmentMilitary GoodsBase price$700kProduced in (buildings)1Used by (buildings)0Arms and equipment: the gear for recruiting and reinforcing all forces. 30
- ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 60
- MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 80
- SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 200
- FuelFuelEnergyBase price$90kProduced in (buildings)1Used by (buildings)14Fuel for transport, agriculture, mining and the military; armies use it every day. 4
- MunitionsMunitionsMilitary GoodsBase price$150kProduced in (buildings)1Used by (buildings)0Munitions: troops and missile units use them in action. 1
Combat and performance values
- Wings on board
- 1
- Air defence
- 4
- Anti-submarine
- 4
- Attack
- 1
- Detection
- 6
- Endurance (days)
- 45
- Hull
- 20
- Replenishment at sea
- 0
- Sea control
- 5
- Shore bombardment
- 0
- Speed (km/day)
- 850
- Stealth
- 1
- Target weight
- 3
- Transport (brigades)
- 0
- War value
- 10