Sphere of power I

Economy

Population groups, production chains, budget and debt – and every factory shows its limiting factor.

Production

Every factory knows its bottleneck.

Buildings stand in levels in the regions. Their output is set by the scarcest factor: missing inputs, missing workers, infrastructure and stability. The detail panel names it.

  • Modernise, do not replace. Production methods turn the same steel mill into a digitalised plant over the decades – unlocked by research.
  • A labour market per region. New buildings lower unemployment until the workforce is used up – after that, workers are missing.
  • 43 building types, 31 goods. From farms and refineries to semiconductor fabs.
Build tab of the Magdeburg region: list of buildable buildings with cost, build time and yield, the region highlighted on the map
Game scene · building in a region · prototype build
Budget & finance

Taxes, spending, debt.

One tax rate and seven budget categories – administration, education, health, infrastructure, military, research, pensions & welfare. When the treasury runs dry, the state borrows; the interest follows its creditworthiness.

  • Business and credit cycle. Private debt, asset prices and the output gap move every month. Banking crises happen when debt has actually built up – not by the calendar.
  • Stability with causes. Needs coverage, unemployment, tax burden and wars visibly feed into stability.
  • What people need. Basic, comfort and luxury needs grow with prosperity; shortages slow growth and satisfaction.
Economy panel of Germany in December 2001: treasury, balance, debt, GDP, employment, tax rate and sliders for the budget categories
Game scene · economy · prototype build
Automation

Depth without busywork.

The game concept defines three tools against micromanagement. They arrive step by step with the milestones.

Ministries

Economy, trade and defence get priorities and budgets, propose projects or carry them out themselves.

Trade rules

“Buy oil when stock < 300 and price < X” – thresholds instead of constant checking.

Building templates

A complex of mine, mill, power plant and rail station in one click.

Resources over time

What matters in 2000 – and in 2075.

GoodImportance in 2000Development until 2075
Crude oilkey resourcedeclines in transport, stays important for chemicals and the military
Natural gasgrowing, pipelines = geopoliticsbridge fuel, later competing with hydrogen
Silicon → semiconductorsgrowingkey good from epoch VII, a question of sovereignty
Lithium, cobalt, nickelnichemass market for batteries from around 2015
Hydrogennot availableenergy carrier from epoch VIII (speculative)

From the game concept (§6.2). Developments from 2027 are speculative and depend on research and politics in your game.