Industry
Electronics Factory
Makes electronics from copper, plastics, rare earths and semiconductors – needed by industry, services and the military.
As of version 0.2.0 What’s new?
- Cost
- $5.6bn
- Build time
- 360 days
- Workforce
- 12,000
- Maximum level
- 30
- Construction goods
- CementCementProcessed MaterialsBase price$20kProduced in (buildings)1Used by (buildings)0Construction good for almost every building. 60, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 60, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 40
Requirements
- Technology
- ElectronicsElectronicsElectronics and AI · 1999Cost2,000 pointsPrerequisites0Allows building electronics factories.
Production methods per level and day
| Production methods | Inputs | Outputs | Workforce | Technology |
|---|---|---|---|---|
| Electronics Assembly | CopperCopperRaw MaterialsBase price$120kProduced in (buildings)1Used by (buildings)3Raw material for electronics, batteries and munitions. 5, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1.5, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 7.5, SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 2.5 | ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 25 | 12,000 | – |
| Flat-Panel Production | CopperCopperRaw MaterialsBase price$120kProduced in (buildings)1Used by (buildings)3Raw material for electronics, batteries and munitions. 5, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1.6, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 7.5, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.3, SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 3 | ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 30 | 11,000 | Flat-Panel DisplaysFlat-Panel DisplaysElectronics and AI · 2005Cost2,600 pointsPrerequisites1Electronics factories can build flat-panel devices with higher output. |
| Mobile Device Manufacturing | CopperCopperRaw MaterialsBase price$120kProduced in (buildings)1Used by (buildings)3Raw material for electronics, batteries and munitions. 5, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1.5, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 7.5, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.75, SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 5 | ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 35 | 12,000 | Smartphones and CloudSmartphones and CloudElectronics and AI · 2007Cost3,500 pointsPrerequisites3Unlocks smartphone production, the platform economy and e-commerce. |
| Automated Electronics Manufacturing | CopperCopperRaw MaterialsBase price$120kProduced in (buildings)1Used by (buildings)3Raw material for electronics, batteries and munitions. 5, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1.8, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 1.2, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 7.5, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.75, SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 5 | ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 40 | 6,000 | Industry 4.0Industry 4.0Industry · 2015Cost6,000 pointsPrerequisites2Connected production for steel, chemicals, machinery, electronics and textiles. |
| AI-Controlled Manufacturing | CopperCopperRaw MaterialsBase price$120kProduced in (buildings)1Used by (buildings)3Raw material for electronics, batteries and munitions. 5, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 2, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 1.2, PlasticsPlasticsProcessed MaterialsBase price$120kProduced in (buildings)1Used by (buildings)4Input for electronics, vehicles, clothing and consumer goods. 7.5, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.75, SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 6 | ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 50 | 2,500 | AI Agents in Industry and AdministrationAI Agents in Industry and AdministrationElectronics and AI · 2030Cost9,000 pointsPrerequisites2Speculative✓Unlocks AI-run electronics production and AI-driven services. |