Industry
Semiconductor Fab
Makes semiconductors; key for electronics, modern vehicles, armaments and data centres.
As of version 0.2.0 What’s new?
- Cost
- $2bn
- Build time
- 900 days
- Workforce
- 2,000
- Maximum level
- 15
- Construction goods
- CementCementProcessed MaterialsBase price$20kProduced in (buildings)1Used by (buildings)0Construction good for almost every building. 120, ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 50, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 200, SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 80
Requirements
- Technology
- SemiconductorsSemiconductorsElectronics and AI · 1999Cost3,000 pointsPrerequisites1Allows building semiconductor fabs.
Production methods per level and day
| Production methods | Inputs | Outputs | Workforce | Technology |
|---|---|---|---|---|
| Mature Process Nodes | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 3, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.2 | SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 3 | 2,000 | – |
| Immersion Node | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 3, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1.1, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.25 | SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 3.6 | 1,900 | Immersion LithographyImmersion LithographyElectronics and AI · 2006Cost3,200 pointsPrerequisites1Semiconductor fabs reach finer nodes and more output per level. |
| FinFET Manufacturing | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 3, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1.3, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.3 | SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 4.5 | 1,800 | FinFET Process NodeFinFET Process NodeElectronics and AI · 2011Cost5,000 pointsPrerequisites2Semiconductor fabs make modern chips with much higher output. |
| AI Accelerator Manufacturing | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 3.5, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 1.6, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.3 | SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 5.5 | 1,600 | AI AcceleratorsAI AcceleratorsElectronics and AI · 2016Cost6,000 pointsPrerequisites2Semiconductor fabs can make AI chips with higher output. |
| EUV Lithography | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 4, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 2, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 0.5, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.3 | SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 7 | 1,500 | EUV LithographyEUV LithographyElectronics and AI · 2019Cost7,500 pointsPrerequisites1Semiconductor fabs reach leading-edge nodes with high output. |
| Gate-All-Around Node | ChemicalsChemicalsProcessed MaterialsBase price$110kProduced in (buildings)2Used by (buildings)15Input for agriculture, mining, plastics, semiconductors and pharmaceuticals. 4.5, ElectricityElectricityEnergyBase price$40kProduced in (buildings)6Used by (buildings)33Electricity is needed almost everywhere and is not traded over long distances – power plants at home matter. 2.4, MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 0.6, Rare EarthsRare EarthsRaw MaterialsBase price$600kProduced in (buildings)1Used by (buildings)2Raw material for electronics and semiconductors; only a few countries mine it – a typical bottleneck. 0.3 | SemiconductorsSemiconductorsHigh TechnologyBase price$900kProduced in (buildings)1Used by (buildings)6High-tech input for electronics, vehicles, armaments and data centres – few producers, high dependency. 8.5 | 1,400 | Gate-All-Around TransistorsGate-All-Around TransistorsElectronics and AI · 2025Cost8,000 pointsPrerequisites1Semiconductor fabs reach the 2 nm class with the highest output. |