Army · Armour

Armour

Armour: the strongest attacking force on plains, steppe and desert. Clearly weaker and slower in forest, marsh, jungle, mountains and cities – there the terrain decides.

As of version 0.2.0 What’s new?

Values
Attack
14
Defence
9
Speed
35 km/day
Troop class
Armour
Cost
$1.8bn
Build time
240 days
Upkeep
$3.2M/day
Manpower
3,500
Requirement
Composite-Armour Tanks
Equipment per unit
  • Arms and Equipment 30
  • Vehicles 80
Supply per day
  • Fuel 4
  • Munitions 2

Terrain

Factors on attack (T_A, without coastal bonus) and defence (T_D, including the terrain’s defence bonus), movement cost and marching speed.

TerrainAttackDefenceMovement costkm/day
Plains ×1.2 ×1.05 ×1 35
Farmland ×1.1 ×1 ×1 35
Forest ×0.7 ×1.1 ×1.95 17.9
Hills ×0.8 ×1.25 ×1.8 19.4
Mountains ×0.5 ×1.3 ×3.75 9.3
Desert ×1.25 ×1.1 ×1.26 27.8
Steppe ×1.25 ×1.05 ×1.05 33.5
Marsh ×0.55 ×0.95 ×3.4 10.3
Tundra ×0.85 ×1.05 ×1.84 19
Urban ×0.7 ×1.2 ×1.56 22.4
Jungle ×0.5 ×1 ×3.2 10.9