Navy · Surface Combatant
Destroyer/Cruiser
Destroyers and cruisers: powerful surface combatants with anti-ship missiles and air defence – the core of a fleet fighting for sea control.
As of version 0.2.0 What’s new?
Values
- Role
- Surface Combatant
- Ships per unit
- 1
- Cost
- $390M
- Build time
- 1,100 days
- Upkeep
- $180k/day
- Manpower
- 300
- Requirement
- Anti-Ship MissilesAnti-Ship MissilesNaval Forces · 1999Cost2,000 pointsPrerequisites2Allows raising coastal missile batteries for coastal defence.
Equipment per unit
- Arms and EquipmentArms and EquipmentMilitary GoodsBase price$700kProduced in (buildings)1Used by (buildings)0Arms and equipment: the gear for recruiting and reinforcing all forces. 40
- ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 50
- MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 30
- SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 60
- FuelFuelEnergyBase price$90kProduced in (buildings)1Used by (buildings)14Fuel for transport, agriculture, mining and the military; armies use it every day. 2
- MunitionsMunitionsMilitary GoodsBase price$150kProduced in (buildings)1Used by (buildings)0Munitions: troops and missile units use them in action. 1.5
Combat and performance values
- Wings on board
- 0
- Air defence
- 6
- Anti-submarine
- 2
- Attack
- 6
- Detection
- 5
- Endurance (days)
- 30
- Hull
- 10
- Replenishment at sea
- 0
- Sea control
- 4
- Shore bombardment
- 2
- Speed (km/day)
- 950
- Stealth
- 2
- Target weight
- 2
- Transport (brigades)
- 0
- War value
- 4