Navy · Auxiliary
Fleet Auxiliary
Fleet auxiliary: extends the supply range of a fleet at sea; no combat value of its own.
As of version 0.2.0 What’s new?
Values
- Role
- Auxiliary
- Ships per unit
- 1
- Cost
- $130M
- Build time
- 900 days
- Upkeep
- $60k/day
- Manpower
- 150
- Requirement
- Naval WarfareNaval WarfareNaval Forces · 1999Cost1,500 pointsPrerequisites1Allows raising marine brigades.
Equipment per unit
- ElectronicsElectronicsHigh TechnologyBase price$400kProduced in (buildings)1Used by (buildings)16Input for modern industry, services, power plants and armaments. 5
- MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction. 20
- SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. 60
- FuelFuelEnergyBase price$90kProduced in (buildings)1Used by (buildings)14Fuel for transport, agriculture, mining and the military; armies use it every day. 3
Combat and performance values
- Wings on board
- 0
- Air defence
- 1
- Anti-submarine
- 0
- Attack
- 0
- Detection
- 1
- Endurance (days)
- 60
- Hull
- 8
- Replenishment at sea
- 0.5
- Sea control
- 0
- Shore bombardment
- 0
- Speed (km/day)
- 750
- Stealth
- 1
- Target weight
- 2
- Transport (brigades)
- 0
- War value
- 1