War & terrain

Battles, supply, terrain effects per troop class and frontage – why tanks win on the plains and fail in the mountains.

Since version 0.2.0 Revised in 0.2.0

As of version 0.2.0 What’s new?

Battles

When hostile armies meet in a province, a battle begins. Both sides fire with their attack or defence values, modified by Organisation, Supply, terrain, crossings and air support. Losses hit organisation first; when it collapses, the side falls back. The battle window (click the crossed swords) shows every factor.

Terrain per troop class

Every land unit belongs to a troop class. Terrain changes attack, defence and movement per class (Terrain effect):

  • Armour and mechanised forces are strong on Plains, Steppe and Desert, weak and slow in Forest, Marsh, Jungle, Mountains and Urban areas.
  • Light forces shine in mountains, hills, forest and jungle.
  • Infantry defends well in forest, cities and jungle.
  • Marines are strong in marshes and on coasts and bear only part of the penalty for river and strait crossings.

The province and unit tooltips show the values for a specific place; the full table is in the Kodex under terrain.

Frontage and reserve

Not every army can fight at once: the Frontage is 12 units per side, multiplied by the terrain's frontage factor. Whatever does not fit stands in Reserve – it does not fire and loses no strength, but takes 10% of the organisation losses. In the mountains a large army holds the front for a long time but does not break it by mass alone.

Supply and occupation

Armies need a connection to their supply network. It reaches 1 province beyond the front; push too far and you are cut off and lose strength every day (Attrition). Supplied armies without opposition besiege enemy provinces (Siege and occupation) – the duration grows with the terrain's defence bonus.

Air support

Air wings on Close air support strengthen their side, depending on Air superiority. Open terrain amplifies the effect; jungle, forest, mountains and cities dampen it.

Rule of thumb: Attack with armour in open terrain, defend in mountains, forest and cities – and send light forces where heavy formations get stuck.