Diplomacy & crises

Relations, alliances and the crisis ladder – how a demand becomes a war and how to end it.

Since version 0.2.0 Revised in 0.2.0

As of version 0.2.0 What’s new?

Relations and alliances

Every state has an opinion of every other (Relation). It drifts monthly towards a target set by alliances, similar governments and the behaviour of neighbours. "Improve relations" raises it at an ongoing cost. A defensive alliance (Alliance) pulls all partners into the war when one of them is attacked.

The crisis ladder

Wars usually start as a crisis (Crisis ladder): a state makes a demand, both sides gather supporters, and the initiator escalates stage by stage – threat with sanctions, mobilisation, ultimatum. Every stage has a deadline of 90 days; the ultimatum runs 30 days. The Tension map mode shows where things are heating up.

At every stage there is a way out: the target can concede, either side can offer a compromise, the initiator can back down. Conceding or backing down costs stability; prevailing gains some.

War and peace

If the ultimatum runs out or is rejected, war begins and the demand becomes the war goal. The war is decided by War score: occupied provinces, battle losses and War exhaustion. A peace offer may only demand what your war score allows; afterwards a truce of 730 days applies.