Economy & budget

Buildings, production methods, construction and public finances – how raw materials become GDP and GDP becomes taxes.

Since version 0.2.0 Revised in 0.2.0

As of version 0.2.0 What’s new?

Buildings and methods

The economy consists of 43 building types and 31 goods. Every building level works with a Production method: it consumes inputs and workforce and produces goods. A Steel Mill, for example, needs Iron Ore and Coal and delivers Steel. Technologies unlock better methods – you switch them in the region's detail panel.

Construction

You build new levels in your own regions under your own control (Construction). Projects cost money and construction goods such as Cement, Steel and Machinery; missing goods are bought at a premium. How many projects run at once depends on GDP. Resource buildings need a deposit in the region, ports a coast, hydro power mountains or hills.

Needs of the population

The population needs basic goods such as Food and Clothing, and with rising prosperity comfort goods such as Consumer Goods. Unmet needs lower Stability and raise Unrest.

Budget and debt

The Budget is booked daily: taxes come in; spending on administration, education, health, welfare, research, the military and infrastructure, troop upkeep and interest goes out. The state covers a deficit at once with new debt. As the debt ratio rises, so does the interest rate – in the worst case bankruptcy follows (Public debt).

Rule of thumb: A higher tax rate fills the treasury but costs stability. Sensible construction raises GDP – and with it the tax base.