Buildings and methods
The economy consists of 43 building types and 31 goods. Every building level works with a Production methodProduction methodMechanicEvery building level works with one method: fixed inputs, workforce and outputs per day. Technologies unlock better methods; you choose them per building.: it consumes inputs and workforce and produces goods. A Steel MillSteel MillIndustryCost$4.5bnBuild time540 daysWorkforce3,400ProducesSteelMakes steel from iron ore and coal – the base of machinery, vehicles, construction and armaments. Later methods use hydrogen., for example, needs Iron OreIron OreRaw MaterialsBase price$30kProduced in (buildings)1Used by (buildings)1Raw material of steelmaking. and CoalCoalEnergyBase price$25kProduced in (buildings)1Used by (buildings)3Energy source for steel, cement and thermal power plants. and delivers SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments.. Technologies unlock better methods – you switch them in the region's detail panel.
Construction
You build new levels in your own regions under your own control (ConstructionConstructionMechanicNew building levels cost money and construction goods (missing goods are bought at a premium). How many projects run in parallel depends on GDP; cancelled projects refund 50%.). Projects cost money and construction goods such as CementCementProcessed MaterialsBase price$20kProduced in (buildings)1Used by (buildings)0Construction good for almost every building., SteelSteelProcessed MaterialsBase price$80kProduced in (buildings)1Used by (buildings)6The most important base material for machinery, vehicles, construction, ships and armaments. and MachineryMachineryHigh TechnologyBase price$350kProduced in (buildings)1Used by (buildings)16Capital good for industry, mining and construction.; missing goods are bought at a premium. How many projects run at once depends on GDP. Resource buildings need a deposit in the region, ports a coast, hydro power mountains or hills.
Needs of the population
The population needs basic goods such as FoodFoodAgricultural GoodsBase price$50kProduced in (buildings)2Used by (buildings)3A basic need of the population. Without enough food, stability and population growth fall. and ClothingClothingConsumer GoodsBase price$60kProduced in (buildings)1Used by (buildings)0A basic need of the population., and with rising prosperity comfort goods such as Consumer GoodsConsumer GoodsConsumer GoodsBase price$80kProduced in (buildings)1Used by (buildings)1A comfort need of the population; demand grows with prosperity.. Unmet needs lower StabilityStabilityMechanicCohesion of state and society. Low stability lowers output and tax income and raises unrest. and raise UnrestUnrestMechanicDiscontent in a region from low stability, unmet needs and high regional unemployment. Unrest lowers the region's output..
Budget and debt
The BudgetBudgetMechanicIncome from taxes; spending on administration, education, health, welfare, research, the military, infrastructure, upkeep and interest. A deficit is covered at once by new debt. is booked daily: taxes come in; spending on administration, education, health, welfare, research, the military and infrastructure, troop upkeep and interest goes out. The state covers a deficit at once with new debt. As the debt ratio rises, so does the interest rate – in the worst case bankruptcy follows (Public debtPublic debtMechanicDebt costs interest; the rate rises with the debt ratio. If market debt passes a limit, the state goes bankrupt: a haircut, maximum interest and a loss of stability.).