Navy & landings

Fleets, sea control, blockades, trade war and amphibious landings.

Since version 0.2.0 Revised in 0.2.0

As of version 0.2.0 What’s new?

Fleets and shipyards

You build ships in a Shipyard on the coast; every level is one building slot. Fleets consist of groups of the same class – from the Aircraft Carrier to destroyers and frigates to the submarine. In the military panel (F6) under Navy you give them a mission.

Sea control

In war, every sea zone counts the presence of both sides – fleets, naval aircraft and coastal batteries. Your side's share is the Sea control; the Sea control map mode shows it. Submarines deny the sea to the enemy but do not control it.

Blockade and trade war

A fleet on blockade closes the zone to the enemy's trade when it has clear sea control (Blockade). If the zone belongs to a Chokepoint, the whole chokepoint is closed. On interdiction, submarines, surface ships and maritime patrol aircraft intercept enemy flows (Trade war); escorts lower the interception rate.

Landings

For an Amphibious landing you embark armies in port on ships with transport capacity such as the Amphibious Ship and pick a coastal province as the target. Landings only happen with your own sea control. Landed troops fight with a penalty – marines, technology and the fleet's shore bombardment reduce it. A held coastal province on a controlled sea zone becomes a beachhead and supplies the troops.